Spellcraft
Spellcraft is a system for inventing, modifying, and discovering spells through dedicated research, built for D&D 5e.
Spellcraft is hard, slow, and dangerous by design. A successful project takes weeks of in-game time, real material costs, and there's a real chance of going wrong, sometimes badly.
Just like everything else D&D, DMs should feel free to adjust the system in whatever way best serves their story and players. The guidelines here are a framework to build from, not a strict rulebook.
Spellcraft is a free and open-source Wizzlethorpe Labs product. If you find it useful, please consider supporting us on Patreon. Check out wizzlethorpe.com for more free tools and content!
Start here
- The Spellcraft system: the full rules for the core check, DC tiers, costs, results, teaching, recrafting, and plot-gated magic.
- Roll tables: the chaos and consequence tables the system draws on: Unstable Surge, Quirk Table, Mishap Table, and Curses.
Install in Foundry
Import it with Import grafts on Graft's settings tab. The link inside it expires in two hours; download it again for newer content.