Spellcraft

Spellcraft is a system for inventing, modifying, and discovering spells through dedicated research, built for D&D 5e.

Spellcraft is hard, slow, and dangerous by design. A successful project takes weeks of in-game time, real material costs, and there's a real chance of going wrong, sometimes badly.

Guidelines, not Rules!

Just like everything else D&D, DMs should feel free to adjust the system in whatever way best serves their story and players. The guidelines here are a framework to build from, not a strict rulebook.

Support Wizzlethorpe Labs

Spellcraft is a free and open-source Wizzlethorpe Labs product. If you find it useful, please consider supporting us on Patreon. Check out wizzlethorpe.com for more free tools and content!

Start here

Run it in Foundry

This wiki is a Wizzlethorpe Vault, so you can pull the whole system into a Foundry VTT world: pages become journal entries, the roll tables become real, drawable RollTables, and wikilinks become clickable journal links.

  1. In Foundry (v14+), go to Add-on Modules → Install Module, search for Wizzlethorpe Vaults, install it, and enable it in your world.
  2. In the Journal sidebar, click Sync Vault → Add Vault, and enter this URL: https://spellcraft.wizzlethorpe.com
  3. Click Sync Vault. On the first sync you'll confirm that you trust the vault's importer.

Everything here is public, so no sign-in is needed. Re-sync any time to pull the latest additions.

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